Design library and documentation processes
The product was built a long time ago. As a result, the designs lacked a modern look. While making designs for the redesign, I had some liberty to experiment as long as it stayed within the limits of brand guidelines.
So the first thing I did was create a design system around the existing guidelines when designing interface from ground up. I also laid down some form-UI best design practices, which would be helpful for the developers.

My reflection
Project scope. The project scope documentation, especially in collaboration with the Foundry Spatial team, proved invaluable in clearly defining our objectives and limitations, helping us avoid feature creep. For example, there was a moment when there was a significant push for the inclusion of snowfall features in this release. However, due to the absence of initial project scoping, tight time constraints, and a lack of user testing data for the snow melt feature, I decided to postpone the idea to phase 2.
Documentation. When I tackled documentation challenges it was tempting to slack off and deliver the minimum, since the other designers as well didn't want to get involved as the project is coming to an end. However, had enough of mediocrity in many companies, I adopted a mindset of striving for excellence. Developer needed more guidance, better explanations, and structure. Watching my teammates settle for the basics made me realise the importance of going above and beyond, considering multiple scenarios, interactions during documentation.